Last night I ventured into the musty spooky halls of Karazahn for the first time since patch 3.0.2 was released with my new guild.  A little over a quarter of our raid had NEVER been in Kara up to this point.  Besides the completely new people to what many call the “entry level” raid instance, about three of our other members where on classes that they had never brought to Kara.  Typically one would hunker down for a long night, or at least a split day run of Kara when running with new players or classes that had not got their raiding legs under them yet.  But not tonight.

I am not going to take up page after page rehashing each and every boss.  However I will say that we one-shotted every boss, with the exception of Mirkblood, the new boss that is only in game for a couple more days.  It took us 2 attempts to figure out the rhythm.  When we did take him down on the second try it was a thing of beauty.  Instead I want to talk a little about the discussions and perspectives that players have concerning the expansion, and what the game will be like.

Blizzard has nerfed boss health and damage output as well as buffing player/class skill sets.  After the first pull of horses on the bottom floor a smile crept across my face.  I have dusted off Valimonde, my protection paladin, and transferred him over to be with this guild. I will be leveling him before I level Paravel, my resto druid.  As a tank with new groups I often pull the mobs to myself and zoom out my camera so I can get a feel as to how the group works and thinks.  In past experience on the simple trash pulls many a pug or new group will wipe once or twice just getting to the first boss.  Not this time.  After we cleared to Midnight, I had confidence in the abilities of our guild.  Each person filled their roll as if they where champions.  Thank you Blizzard.

I am completely in favor of the new philosophy, or at least the newly publicized philosophy to make the game about the player and not the class.  Many of us know of that guy decked out in T5/T6 gear but could not DPS/Tank/Heal a fencepost to save his life.  He may have been a charity case or carried by a guild/raid with people who just took over for his lack of skill.  We also know those players who excel at playing, have a good grasp on how the mechanics of a fight play out, but might not have the greatest gear, mainly because of that little thing called, LIFE.  If last nights run with the ease of care we cleared Kara is an indication, we will be unstoppable in our pursuit of fun and joy in a game that, frankly, sometimes can suck the fun and joy out of you when you are pushing to hard to hit that ubber skill mark.

We have 10 days until we can set foot on the shores of Northrend and begin our leveling and questing to hunt down the Lich King.  In these 10 days I plan to continue to get to know my new guild mates, learn more about the changes to my class (I WILL be posting an article on Prot Pallies soon!  THEY ROCK!) and ramping up for more fun.  Oh, and also leveling an alt or two to help with professions.

To all my guildies on The Scryers in Thought and Memory I tip my hat. Job well done friends, job well done.  Now let’s go kick Arthas’s tail! Link to heading

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Loving, Guild, Patch, Kara, Coffee, Vent, Tanking,… Link to heading

manorton (Mike Norton) - Nov 0, 2008

Loving, Guild, Patch, Kara, Coffee, Vent, Tanking, A Certain Mage . . .: Last night I ventured into the .. https://tinyurl.com/5lnqzw


Comments: Link to heading

Loving, Guild, Patch, Kara, Coffee, Vent, Tanking,… Link to heading

manorton (Mike Norton) - Nov 0, 2008

Loving, Guild, Patch, Kara, Coffee, Vent, Tanking, A Certain Mage . . .: Last night I ventured into the .. https://tinyurl.com/5lnqzw